Hello,
I am running in to an issue with utilizing a POM decal atlas that I have developed in my scene. With Megalights turned on, I seem to get a distance-based banding effect on the lighting of the POM material. With Meglights turned off, things look just fine (but I do take a performance hit). It’s a pretty basic POM setup overall. Trying to figure out if there’s something I can do to fix this issue so that I can get more consistent lighting with my POM material.
Strangely enough, the material looks fine inside of the material preview window.
Would anyone be able to help out?
I have a quick video of the issue here: