Hey guys,
I’m a wee bit puzzled with creating POM decals in UE4, I’m transferring my workflow over from Cryengine where I use tileable textures and POM decals for the details etc.
I’ve got my basic master shader setup for my material instances, have all the correct maps baked out, diff,height,normal etc. and POM is actually working fine, no problems what so ever there.
But when I try and enable the opacity it is refusing to work. My question is can UE4 actually handle POM in decal/translucent form?
My knowledge of the node based shader system is poor and I don’t really know what I’m doing properly haha.
Any help at all would be a real help.
Thanks.