As stated above, I’m having a problem where POM on my material is causing the seams to “tear.” They just turn black. I think it may have something to do with my height map. It pushes the POM into the mesh and that’s what I want it to do. If I invert the height map it makes the problem worse. I know POM is fairly new to the engine, and I have little experience in doing anything related to Parallax mapping. Aside from painting pure white over the seams in the height map is there some other way to avoid the seam tearing? I’ll post a couple images of my meshes and material setup for anyone to spot out what I’m doing wrong.