The existing Unreal metahuman were blended to create a new shape in maya. There’s nothing wrong with the animation as shown in maya, but when i export it unreal engine, the polygon on the cheek breaks and when close metahuman’s eyes, it comes out strangely curved
Please Help me. I can’t find a way
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Did you fix that?
Same problem here - I am stuck in the game production because of that. Any progress with it?
Edit: I got the same effect/look when I disable Metahuman blend shapes in Unreal, so it could be a problem with exporting them from Maya to UE.