So I’ve added this bunch of properties to my GameMode class
UPROPERTY(EditAnywhere, Category = "Towers")
class ATower* playerTower;
UPROPERTY(EditAnywhere, Category = "Towers")
class ATower* enemyTower;
UPROPERTY(EditAnywhere, Category = "Towers")
class ASupportTower* leftTower;
UPROPERTY(EditAnywhere, Category = "Towers")
class ASupportTower* rightTower;
Made GameMode blueprint, set this GameMode in World Settings, and tring to set values to properties. But everytime I chose anything it drops back to “None”.
How do I set those properties in blueprint?