It’s not asset it’s class. How I understand it, assets are things you can place to the world/BP, you made a class you need to construct like other basic classes, so you need create instance of class ![]()
Just tried it in editor and you need Event/Function after creation if you want it keep it on OOP way.
I made it your way just classes are named “TestClass” and “TestClass2”, hope it help. ![]()
