Hi , so when using point lights to illuminate areas its all good ,even with height fog, but once volumetric fog is ticked on , then its like you can almost see a ball of light around where the point light is now. So before volumetric fog on , the lighting was there and you couldn’t see the source of the point light , but once its on then you can see right around the point light source. Is there any way to adjust this? I have some local fog that dont work with out the volumetric fog ticked on , but with it on , i can tell right where the point lights are sitting .
On each light component there is Volumetric Scattering Intensity parameter, I think this is what you are looking for.