Point Lights Not Working In Sequencer

Hi.

I made a point light blueprint with it’s parent class as a point light. I combined 100 lights into 1 because I want to save time with the sequencer. Everything went well, until I placed the point light blueprint in the sequencer. The options are still there like a normal point light, but when I added the usual settings I use for a single point light, they don’t work when I play the game in editor mode. I played the sequencer in game, and the results remain the same.

Is there a way to solve this issue?
Thanksss