Point Lights Max Draw Distance Fade Range not working when other lights are affecting world

Hello guys, I’m having a problem with the Max Draw Distance for some Point Lights I have in the scene.

We have an entire level lighted with Movable Lights, there are more than 200 lights; including Points, Spots, Rects and a Skylight (no Directional though).

So as usual I’m trying to set the Draw Distance Fades for each light to gain performance, but I have troubles with some of the Point Lights:

When I add any value in Max Draw Distance (example: 3000) and in Fade Range (example: 1500), the light dissapears at the Max Draw Ditance value I set but using no fading (like it was set to 0 and not 1500 in this case).

The problem solves when I turn off the Affect World for the rest of the lights. But ofcourse I can’t do that.
So it looks like there’s certain max ammount of lights per level or something like that? I didn’t find any answer here.

Here’s a video I made, where you can see exactly that:

Thank you!

Tried adjusting the light falloff exponent in the point light details? Is Attenuation Radius set to 3000 or higher?

Thank you, but the idea was to keep the values. I actually managed to solved it after setting the distances for all the lights in the scene.

Got it solved when I managed to apply the performance distances values to all the lights in the scene. So it wasn’t really fixed the way I wanted; I mean, what would happen if I need to keep them all always on?

Anyway, for this case in particular the problem was solve after I got every single light with its own fade distance values.