Hi BBrown,
To me this sounds like a bounds issue with the point light ignoring the bounds of the mesh it’s casting a shadow against at a distance.
I’ve setup a simple rotating mesh and light BP and this is my result:

As you see in the image the point light ignores the mesh beyond certain distances. Is this what you’re seeing as well?
If so, you’ll just want to increase the bounds of your mesh that the light is being cast onto. You can go into the details panel for the meshes in your BP and find “Bounds Scale” to adjust this. The default value is 1.0. Adjust this until it’s at the max distance you will need. I wouldn’t go any higher than that because since the bounds are being increased this means that the mesh will be in the scene so long as it can be viewed at those distances. This can add potential performance issues.
Let me know if this was your issue. If not, can you post a video or images to demonstrate what you’re seeing and I can take it from there.
Thank you!
Tim