The scenario is: I have a two face plane, and i need to light both sides. Plane contains UV and diffuse and normal textures. The material uses Surface TranslucencyVolume.
Picture 1: There is a plane in the middle and a point light on the right side in the editor.
Picture 2: How it looks like in a preview.
Picture 3: Shows that the left side of the plane is unlit.
Picture 4: Moving the point light to the left side of the plane.
Picture 5 and 6: Both sides are lit.
There is a moment when u drag the point light more to the left, it gives impression that both sides are equally lit.
I have tried to make two separate planes with same material, but the lighting is always incorrect. I even tried to do box, but that didnt work either.