Point light with small radius missing from light bake

Hi Umberto,

These lights all have light functions attached so they need to be stationary, rather than static.

The ground plane is a static mesh, one included in the Unreal starter content I believe. This happens with all kinds of meshes so I don’t believe it’s a lightmap UV issue.

The radius is large enough to cast light onto the object – it looks correct before building, it just breaks when you build it.