Point Light visible through Fog

Hey guys

So I added some fog in my scene. However, when playing the game, you can see where the point lights are placed in the scene where it comes into contact with the fog. Is there any way to mitigate this or am I simply implementing the wrong lighting for my scene? Surely there’s a way for it to not look like this, or am I just stupid?

Here’s a short video showcasing the problem:

2024-03-21 15-12-16.mkv (17.3 MB)

Thank you for your time!
Kind regards

You should use mp4 instead of mkv for your videos, if you use mp4 it will embed the video and people won’t have to download it, which most are not going to do, myself included.

Without actually watching the video, it sounds like you just need to set the volumetric scattering setting in your lights to 0