Point Light source problem in glass reflections when source radius is greater than 0 and translucency is set to "Raster"

I reported this in the Lumen thread a while back, no idea if it will be fixed as I confirmed it is still broken in 5.4 preview.

Only real advice I could give you is to set the specular scale of the light to 0 so that it doesn’t render in reflections at all.

Other than that there isn’t really anything you can do except wait for Epic to fix it, if ever.

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