The problem is: the point light source shows in reflections even behind a mesh when translucency is mode is set to Raster.
In this example, the source radius is set to 26, the glass material of the wall comes from the content of the Datasmith plugin. The point light sits in the lamp and has an IES texture.
Screenshot 1:
Material Lighting Mode = Surface Forward Shading
Translucency Mode = Raster
Screenshot 2:
Material Lighting Mode = Surface Forward Shading
Translucency Mode = Raster
Light sits in the sphere (two sided material)
Screenshot 3:
Material Lighting Mode = Surface Forward Shading
Translucency Mode = Ray Tracing
Screenshot 4:
Material Lighting Mode = Surface Translucency Volume
Translucency Mode = Raster
Of course I could use one of two workarounds but you just have to make compromises.
With MLM set to Suface Forward Shading and TM set to Ray Tracing the reflections at the floor behind the glass are gone.
With TM set to Ray Tracing additionally some distant objects are no longer in the shadow.
I would very appreciate any other ideas to get that right.
TIA,
urig