Point light attenuation radius does not stop light


in the scene that I am lighting right now I am seeing a lot of light spill from a bunch of point lights that all have fairly tight attenuation radius on them.
Light affects the scene at four times that distance.

Does the attenuation radius not set the light to zero on the outside?
I have tried both Static and Stationary lights.


It does set direct lighting contribution to zero. Maybe you are seeing indirect illumination from those point lights.

Yeah ok that would make sense, thanks!
I’ll try dialling that down on those lights and see what happens.