@Rosium
Both projects load just fine on my side, so I’m guessing it would be something to do with the fact that you use engine from source.
I’m going to make an educated guess here - if you made any changes to the engine code, the compiled libraries included with the plugin might not be compatible with the source-based engine, hence it complains about lack of plugin module.
Try this:
- Create source-based project (or add a c++ class to an existing, content-only one)
- Close the editor and visual studio (if open)
- Copy the plugin to the project
- Re-generate the project files (right-click on the .uproject file)
- Re-compile project with the plugin
- Start the project again
If this doesn’t work, it’ll have to wait until I find some more time to investigate compatibility with source-based engine versions.