Point cloud animation from Kinect 2.0

How should I approach generating animation of point clouds retrieved from Kinect 2.0 in Unreal Engine?

Is there an easy way perhaps?

Whan I mean is to generate cloud of points (particles) in animation from Kinect 2.0 depth scan movie. I don`t need real time scan.

Thanks for any help.

Did you find a way to do this?

aaand did you?