I am trying to make Particle follow an object in scene, I converted my particle into a blueprint and add a reference to the object.
Then using a reference of the object location I set the Niagara Value position to be the object location. But it doesn’t follow, it sets the origin to 0
I’m a little bit confused about your setup, do you have both the Niagara System and the Target Object in the same Blueprint?
I’ve tried making a blueprint that contains the Niagara System and then then passing in an Actor Target to sample the location from and it works fine on my side
I thought that maybe there was something going on with the “Set Niagara Variable By String” node you are using, I would have passed in the value just as a Vector3
but all the following nodes work for me: