So I want to make a 2d drawing of a flower for my set, but when i try to import the transparent png as a texture it always flips the alpha so the wrong part is transparent. Why is this the default? How can I fix this?
Let me show you the correct way…first you must set your material to translucent or masked
then connect RGB to Base color and Alpha to Opacity or to Opacity mask if you choose masked material.
The difference is translucent accepts different opacity values from the alpha channel (0.0 to 1.0), a masked material, the opacity is clamped to 0 or 1, not semitransparent values. First material is more expensive. If you just will use a solid mask like your flower then go for masked as you dont need transparent gradients or something
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Hello Gobbochune and Thank you Eldany,
I also wanted to add that you can use the OneMinus (1-x) node in the material graph to invert a texture.
Useful if you get black/white mixed up on your source!
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