PNG Alpha Channel Usage

Hi all,

I have been importing FBX files into Twinmotion and have been having issues with textures that use a PNG containing an alpha. This alpha is always being used as a transparency mask, even when in the originating program the alpha was only set to be used for some other map such as bump or specular, requiring me to go to the material settings and toggle off the mask. Upon updating the model, the mask toggle will be enabled again…

Ling.