I’m not sure if this is the issue, but i was looking around for a fix and someone mentioned that being plugged into a world displacement node might be causing the issue somewhere, but every time i select PN Triangles and apply, the editor crashes. Back in UE4 4.15 or so, there was a similar issue that was supposedly fixed with tessellations and large pieces of landscape.
Just hoping someone has some insight on how to fix this.
We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.