I try changing AgentRadios but when I change this NavMesh stops working its build but pathfinding failing, and when I reset Ue4 Editor values in ReCastNaveMesh get reset to default and NavMesh Rebuild again.
I thought creating RecastNavMesh from C++ solve the problem and I create a class inherit from ARecastNavMesh but I don’t know how to use it.
What happens when you remove navmesh and recast navmesh, change all the settings of the recast navmesh in project settings, and then place a new navmesh bounds volume into the scene?