Hey all, I’ve just done a fresh install of windows 11, fully updated, all drivers done etc…
The I installed the official release of UE 4.27.2 from the official launcher. Note: This is not a source build of my own, this is the official Launcher release version.
When I go to launch the editor so I can start a new project from the template files I immediately get the error:
Plugin ‘OnlineSubsystemUtils’ failed to load because module ‘OnlineSubsystemUtils’ could not be loaded. There may be an operating system error or the module may not be set up properly.
So I opened the OnlineSubsystemUtils.uplugin file in notepad++ and changed it from defaulting as true to false and it made no difference. In there was a line about calling itself ‘OnlineSubsystem’ so I located the pluging for that specifically: Onlinesubsystem.uplugin. I opened this and noticed the info and version was the same so I copied it all into the original plugin text, replacing it all and then the launcher began loading. About quarter way into loading it throws up another error:
Plugin ‘OnlineSubsystemNull’ failed to load because module ‘OnlineSubsystemNull’ could not be loaded. There may be an operating system error or the module may not be set up properly.
So I changed the info in that to false from true and the launcher loaded beyond it. I get to 83-85% and get this error:
Plugin ‘AudioCapture’ failed to load because module ‘AudioCaptureEditor’ could not be loaded. There may be an operating system error or the module may not be set up properly.
So this is where I’m stuck. I’ve tried to edit the text and nothing works. I’ve done three full fresh clean installed of UE4 and three full validations of each engine install and I still keep getting these errors.
I’ve asked for help in discords and nobody knows anything. I really need help with this because otherwise I can’t do my job. I’m stuck
Just to update: This is what I did so far. As you can see I’ve set each plugin to false. It seems the OnlineSubsystemNull has the primary say is what happens so changing just that to false prevents the others from being called
I had the same issue. I figured it out that the problem lies in that I have a Windows N version which doesn’t have media features. By installing Windows media feature pack: Media Feature Pack list for Windows N editions the problem was solved for me and I was able to launch the engine.
Hello, this fixed it for me by deleting everything in <our project>.uproject and restarting editor. That forced opened project selector … and stopped with the errors. Reverted the changes and now it’s all good.
i yesterday needed to completely clean up my whole system… so… starting of from a completely empty, fresh system…
Installed Windows 11 N (yes… i know what N is)…
so… the first thing was, to install the Media Feature Pack for the latest Win11 (of Feb’23). and aftet that, the drivers, epic games…etc
I installed 5.1.1, without a problem… verified the installation. no problems…
but… starting the Engine leads into the exact same popup… It was running under the same OS with all updates and stuff before wiping the system… but not now…
Currently I’m getting this on multiple plugins (kinda random which one is going to give the message), but only on Mac, Windows builds just fine. No compile errors when the plugins are building either.
In my case,I was doning some refactoring,the reason is that I deleted the plugin module file
YourPluginName.h and YourPluginName.cpp,that’s where the module is declared!
IIRC, My issue was that I had iOS checked as a target and so it was trying to compile some things for the iOS version and failing on that… not my Mac version. I removed that target and it started to build/package not problem!