[Plugin] Web UI framework plugin ()

I think I need to sit down tomorrow and just read through the entire forums for and community content. I don’t know how I missed ! I’ve been wanting to get coherent, but I didn’t want to spend the money only to find out I am awful at writing html 5 :slight_smile:

is so cool man, thank you so much for your hard work on ! UI’s are badly needed in my game beyond the **** I have set so far… thanks again!

I can’t get ‘transparancy’ to work, I don’t understand it. I made a simple plane and the HTML file I made is showing but just white background… if i’am understanding right when I specifiy ‘Transparant’ the white background should be transparant? so I can make a nice hud? (I’am making the hud on a plane for some special / possibilities to show it correctly in a HMD…

Any tips on creating a transparant hud?

It’s working for me out of the box, so I really haven’t looked into it. I was under the impression that you had to set the background color of your body element to white. In your CSS it’d look something like:

background-color:FFF;

Might be best for to elaborate, though.

Check the .PathToPlugin/UIResources/example.html . It should be used with bTransparent=true in component properties.

Thanks, after again looking to it / checking the wiki etc… I found out what I did wrong (really stupid though, just some ‘material’ configuration) I forgot the ‘alpha’ channel

Really great plugin, accessing internet inside game literally blows my mind, but I have one problem - I can’t make input work. I made a blueprint exactly like you did in example on wiki page.
https://camo.githubusercontent.com/79b2e78d51cb0ddc4aba3d1301ac222e79486f2d/687474703a2f2f75666e612e72752f6769746875622f766171756f6c6575692f766171756f6c6575695f6d6f7573652d6c6f6f6b75702e6a7067
Everything works until “Register Input” part. I’m going through the register branch when I look at object in game but “IsInputRegistered” returns me “false”. So does “Mouse Move From Hit Result”. (I’m using default cube staticmesh, SceneUI component input is enabled for everything and object is active)
http://puu.sh/acpGX/d84f6a4cc2.jpg
http://puu.sh/acpyN/95eaafc262.jpg

Can you please help me because I’m completely out of ideas. I’m using default FPS project by the way, should I modify PlayerController or anything else in some way to get input working? Sorry if it’s something obvious, i’m pretty new to Unreal.

Please check that you’ve setup ViewportClient properly: https://.com///wiki/Game-project-setup#turn-on-the-plugin

It’s the only reason why input can be unregistered in case.

God I’m stupid, forgot to add these lines, thanks!
Now input works but strange - seems like it’s inverted and a bit lower target. I’m thinking that I need to rotate trace vector in some way, but I don’t know how.
http://puu.sh/acACK/e0ddb23bae.jpg
http://puu.sh/acAEf/c363295805.jpg

Did you check axis? :slight_smile: https://.com///wiki/Scene-UI-component#surface-mapping

X should be a front-vector for surface. In other case input will be broken.

Version 1.0 Beta 11](https://.com///releases/tag/1.0-b11) (15 July 2014) released!

It’s a minor update that contains fixes of game packaging process for plugin.

Hey , I am back haha. I have another question for you. I’ve set the HUD to call a javascript function on event tick. I have a 0.2 second delay added to my tick. After it calls the tick around 5-6 times, I get an access violation and my client crashes:

First- exception at 0x00000000667E7CDD (Qt5Core.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
Unhandled exception at 0x00000000667E7CDD (Qt5Core.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.

Any possible solution to problem?

Please upload minimal example to make tests.

Holy integrals, minor racing condition happened!

It worked on my machine because of high FPS, but… :slight_smile: Fix will be in moment.

First off… THANK YOU ! Love plugin so far but I’ve got one little problem that I hope you can help me with. I have the plugin working but video on Youtube won’t play for some reason, the whole page loads and where the video should be playing I just get the spinny circle thing like it’s loading, but it never does. It just spins and spins. Oh and I have installed OpenSSL, initially I thought that maybe because I didn’t have a SSL connection Youtube wouldn’t play, but that doesn’t seem to be the case.

Now I haven’t created any of the Player Input stuff, just the Scene UI Blueprint to get the material up and going but the video should auto-play (just like it does in Chrome) without any clicks correct?

Thanks for you help!

Today I’ve found that Qt has a bug with HTML5 video on Windows, so, please check that you’re not loading HTML5 video (it could be forced in url for Youtube). Youtube videos will work fine with Flash player.

Btw, new minor release: 1.0 Beta 12](https://.com///releases/tag/1.0-b12)

Release notes:

  • [] Local storage support for web applications added
  • [Bugfix] Shipping packaging improved

Ah right you are! Works like a champ, thanks :slight_smile:

UE 4.3.0 update: 1.1-b13](https://.com///releases/tag/1.1-b13)

You really rock !! thanks again for the 4.3.0 update!!

fix

Does fix relate to the crash that I was asking you about earlier with my event tick?