[Plugin] Web UI framework plugin ()

Yes, it is :slight_smile:

You are my hero xD. Let me test it out and debug a bit of code. I have a gift in return.

Hi, noob alert first up, only recently purchased UE, and going through tutorials to learn more.

There is something I need to do in my game, which I was planning on doing with models that might be possible using plugin, and was wondering if it was, so …

I have a playing board, imagine it is a chessboard. When I click on a square it was going to show a number, which was going to be a 3d model, placed directly over the chosen square. Could I, instead, have a plane just above the chessboard using plugin, which semi-transparently displays numbers over the squares on the board, and that if the board/camera view is moved around I would still see ‘HUD’ just over the board from any angle?

So I think I am asking is a purely 2d coordinate display or can it be a plane in 3d space (aligned to the 3d model chessboard)?

Cheers,
Max

Hi, .I have a problem ,when i use vaquoleSceneUI ,my playerinput doesn’t work,and looks like just one place can recognize mouse click,

How do you setup the click? Is it camera-view approach I’ve described in examples?

I’m not sure that I’ve understood you right, but you can definitely use web UIs in 3d space. Also, it can be done using CCS3 features.

Thanks yes that is what I meant.

I think I have it all properly installed now, but can’t work out how to make the surface of a cube primitive display the example html.

Can someone please describe the process from a more beginner level start to finish on how to achieve ?

Thanks, and Cheers,
Max

Is the support only for BP or C++ too?

Nice plugin. I think i will test it soon.

Please check https://.com///wiki/Scene-UI-component and I recommend not to use cube for first time.

You can use it with C++ too :slight_smile:

any possibility to get plugin for UE4.3?

Sure, it’s already pre-built: https://.com///releases/tag/1.1-b13

You are the best :wink:

I have a question: Is it possible to load local html content?

Are you referring to loading a local HTML file like, in the content folder? The answer is yes. Add under your UI Component:

vaquole://Content/Art/UI/example.html

clearing UI

What would be the best way to go about disabling the HUD component?

Edit: I have added a branch to check for a boolean value before the draw occurs. Is that where I should place it to disable HUD rendering?

Simple one is to call SetEnabled(false)

I’m attempting to install plugin but I’m running into the same that AntonieB was having:

Was there a solution provided for ? Because I didn’t see anything posted further about it.

I’am currently using the pre-build version and did not ‘continue’ my selfbuild experiments :slight_smile:

The pre-build version is available via:
https://.com///releases/tag/1.1-b13

I guess did find a way to fix the problem, but I don’t know how / what he did.

If you’re using UE 4.3.0 please check that you’re using last plugin version too.

Thanks walk12288

Any to get for android? I tried to deploy my game on Android and got error