Hi, I created a new plugin for my project, and everything is fine until I want to expose some functions to blueprint. After I close and open project again, all plugin’s blueprint nodes are corrupted(they are red, like projects would stop seeing them), but I can still add them again, so plugin is not “disconnected”. Project also can’t see these nodes during packaging. This happens only with plugins I created, not the one I added, e.g. It has no problem with VaRest
Hey @Kallari_JG!
Do you have Source folders and .Build.cs files for your new plugin? I believe these are required for the Editor to detect the plugins as a game dependency. Without them, I believe they’re ignored by the project generator but still work because of the Binaries.
I hope the rest of the project is going well, and I hope this can help!
-Zen
I have both *.Build.cs, and Source
Try to set the “LoadingPhase” in your .uplugin file to something earlier, like “PreDefault”.
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