Hi there!
We’re encountering random errors during cooking, we’re hoping we could get some help figuring out what’s the issue.
While packaging our project using RunUAT, it occasionally fails during cooking due to plugin failing to load/module not found. The error snippet is as follows, but I also have attached the logs below.
“LogPluginManager: Error: Plugin ‘MetCameraSystem’ failed to load because module ‘MetCameraSystem’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”
Things we have tried to do:
- built with -clean param (used to work whenever we have this issue, now no longer)
- manually deleted all binaries and intermediates of plugin
- checked module referencing
- plugin loading phase is default
Additional context:
- it’s not consistently the same plugin, sometimes it changes
- no issues prior when we were using 5.2 (only occured after upgrade to 5.6)
- editor runs fine and cooks fine if done through the editor
The RunUAT script we’re using:
“RunUAT.bat” BuildCookRun -project=“%PROJECT_NAME%” -clean -archive -archivedirectory=“%ARCHIVE_DIR%” -configuration=Development -unrealexe=UnrealEditor.exe -targetplatform=Win64 -build -compile -cook -fastcook -stage -package -pak -prereqs -utf8output -nocompileeditor -AdditionalCookerOptions=“-cookprocesscount=4”
Thanks!