When I packaging my plugin, Build Failed By below message.
Missing precompiled manifest for 'DesktopPlatform', 'K:\UE5.2\UE_5.2\Engine\Intermediate\Build\Win64\UnrealGame\Shipping\DesktopPlatform\DesktopPlatform.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DesktopPlatform.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
In my Build.cs , i’ve setted like:
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore" , "HTTP","UMG",
"MovieScene",
"MovieSceneTracks",
"PropertyPath",
"DesktopPlatform",
"TimeManagement",
"JsonUtilities",
"Json"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DeveloperSettings",
"CoreUObject",
"Engine",
"DesktopPlatform",
"Slate",
"SlateCore",
"UMG",
// ... add private dependencies that you statically link with here ...
}
);
how can i Packaging that?
actually, i copyed precompild file from Dev, it actually work,However, except for setting the contents of the plugin folder under .uplugin, changing the options of the whole engine or project is not very meaningful for plugin release.
My guess is that it needs to be addressed via plugin content settings.