I got a plugin that with two module : “MyAnim” and “MyAnimEditor”
{
“Name”: “MyAnim”,
“Type”: “Runtime”,
“LoadingPhase”: “Default”,
“PlatformAllowList”: [
“Win64”
]
},
{
“Name”: “MyAnimEditor”,
“Type”: “UncookedOnly”,
“LoadingPhase”: “PostEngineInit”,
“PlatformAllowList”: [
“Win64”
]
},
“MyAnimEditor” implemented a anim node which is subclass of “UAnimGraphNode_AssetPlayerBase”
it can work properly with the blueprint project, even I changed it into C++ project, also work properly.
but things going wrong with the original C++ project, which is created as C++ project at the begining,
it will fail to load that node after restart the editor,
with the LogLinker warning: VerifyImport: Failed to find script package for import object
Is there any bro can tell me a solution to solve this problem, appreciated.