Don’t know if you’re already aware of this, but there is a problem using the new Orion drivers with the plugin.
If your hand is within view of the camera for ~60 seconds (don’t even have to move just let it sit there) there’s an exception caused within the Leap.dll (access violation, verified problem with the driver doesn’t happen with the 2.x series). It was happening in my blueprints using the “HandMoved” events and I tested it in the RiggedCharacter example as well where it also happened.
Obviously this is a problem with the driver(guess there’s a reason it’s Beta), but I really need this to work in the short term (and it’s mandated to use the newer driver), is there any kind of stop gap available (eating the exception, etc.) on a binary version of the engine? I don’t have the option to build from source otherwise I would just enable C-style exceptions and try-catch and work from there.
Thanks!
P.S. I’m sure you’ve heard this quite a bit, but thanks for all the work you’ve done. I’ve also used your Hydra plugin in a recent project that worked very well!