Hey getnamo, thanks for the reply! I tried adding the line
but I still have the same issue. The workaround is not really hindering me in any way and I would like to ask another question regarding the Leap and UMG.
I would like to have Leap interaction with a 3D menu that I have. I’ve managed to attach the menu to my custom leap character (subclassing LeapCollisionCharacter) because I want the menu to follow the camera movements of the user as shown below:
However, I’m not entirely sure where to start in order to get the menu to interact with the hand. I found this link 3D cursor for OR 3d UMG - UE4 AnswerHub where you said you are using the same hack but I’m guessing instead of using the mouse position you use the hand position translated to (x,y) that you described here. Is it possible for you to put up the blueprint you were using or a tutorial on how to dit?
**EDIT: **I’ve tried first by adding OnComponentBeginOverlap(menu) as well as adding a box collider and using OnComponentBeginOverlap(box) to just print the location of the hit (breaking the hit result) but it’s not generating any overlap events.
EDIT2: So I figured out what was wrong, I had forgotten to enable “Generate Overlap Events” on the hand meshes and I can now get events when the hand overlaps with the menu widget, Now I’m looking at translating the 3d world location of the hand to the widgets local space as well as calling functions on the menu widget.
Thanks in advance!