[Plugin] Leap Motion - Event Driven

I got a Problem with Changing the Parent Class of “Leap Basic Rigged Character” from Character(C++) to Spectator Pawn(C++). I just assigned everything exactly the same as before after Reparenting but Ingame my hands are not controlling the Skeletal mesh. Did I miss something here ?! I really don’t want my movement class to be Character, so have to change it to get 6-DOF kind of navigation.