[Plugin] Leap Motion - Event Driven

Hey,

I’ve encountered some problem using leapmotion + player teleportation/rotation.

I am working on a project that uses the oculus, to get a view of the backside we teleport the player to the new location and rotate him 180 degrees, so he looks straigth at the backside of the object.
The problem is, the controller (LeapEchoCollusionCharacter) doesn’t rotate with the player. That means the right hand always shows up, but the left hand doesn’t. It is positioned behind the player and you have to look at it first in order to be able to use it.

I need a workaround for this, 'cause we can’t have it this way.