I’m currently using this plugin to try and create an editor for manipulating virtual objects and I’m having some trouble with the plugin and source control (git). I have an existing project that works when I clone it from github and it works after adding the Pugins/ and Binaries/ folders, but any commit I make after adding these folders just breaks the blueprints (even if it is just a single line of c++ code). For example I set my DefaultPawnClass in my custom game mode in code using:
and by adding this I get the following errors when I shut down the editor and start it again (through VS2015, DebugGame Editor):
Any idea what causes this or how to solve it?
It seems like it has nothing to do with git whatsoever, but rather the above code snippet. If I set the default pawn, whether it be c++ or through a GameMode BP, it results in a load error IF I restart the editor. The current workaround is to start the editor with another default pawn and when the editor is running, change it back to LeapCollisionCharacter (or any subclass of it).