SPECIAL PRICE FOR A LIMITED TIME! ONLY $200 FOR THE FIRST MONTH!
Please watch the Showcase Video for more details about the product.
Features :
- Multi-Character/Building : Can be applied to multiple characters and multiple buildings simultaneously.
 - Easy Integration : Ready to use by adding to your building actor and character with just a few simple settings.
 - Building Part Visibility : Makes the walls that obstruct the visibility of characters within a building isometrically invisible. It does this in three distinct ways: by isometric hiding, isometric fading, or making all walls invisible.
 - Line of Sight : Delineates the character’s field of vision. Objects within this area become visible, while those outside fades or becomes invisible based on specified values.
 - Sight Blocking & Advanced Object Detection : When sight blocking is activated, objects that obstruct the Line of Sight prevent characters from seeing hidden objects. There are two distinct modes for object detection: Location-based (Simple Detection) and Surface-based (Advanced Detection).
 - Dynamic Object Visibility: Dynamically reveals or conceals items and characters based on the characters’ line of sight, utilizing custom fade values(Out Of Sight and Out Of Perception) for transitions between visibility.
 - Configuration with Generic Values : Executes all processes through a few generic values.
 - Blueprint or C++ : No C++ knowledge required for use. Can be used with Blueprint or C++.
 
Additionally :
- In-Building Character and Item Management: Returns characters and items within a building on a building, floor, and room basis.
 - Room Mapping : Identifies and returns adjacent/neighbor rooms and enhances the processability of the structure.
 - Floor Focused Character Visibility : Characters become invisible when they move to an unfocused floor.
 - Hidden Object Visibility Options : Keep objects visible or hide them when there are no characters left in the room.
 - Floor Visibility Options : When there are no characters left in the building, making visible all floors or only the focused floor.
 
Includes the ’ Building Floor & Room Identifier Plugin’ :
- Easy Integration : Ready to use by adding it to your building actor and making a few simple settings.
 - Automatic Recognition and Analysis : Automatically recognizes and analyzes the floors and rooms of buildings.
 - Inter-Floor Transitions : Allows transitions between floors of the building.
 - Compatibility : Compatible with both Full walls and Cutaway walls, thus meeting different design and display needs.
 - Building Processability : Returns building’s modular parts such as walls, windows, and stairs at both floor and room, makes buildings processable.
 - Custom Settings : The dimensions of the processing area and the building parts to be detected are defined customarily.
 - Flexible Application : Different settings can be applied to different buildings, allowing for various results at the same time.
 - Configuration with Generic Values : Executes all processes through a few generic values.
 - Includes External Product : 450+ Modular Building Parts For Blockout & Beyond
 











