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Please watch the Showcase Video for more details about the product.
Features :
- Multi-Character/Building : Can be applied to multiple characters and multiple buildings simultaneously.
- Easy Integration : Ready to use by adding to your building actor and character with just a few simple settings.
- Building Part Visibility : Makes the walls that obstruct the visibility of characters within a building isometrically invisible. It does this in three distinct ways: by isometric hiding, isometric fading, or making all walls invisible.
- Line of Sight : Delineates the character’s field of vision. Objects within this area become visible, while those outside fades or becomes invisible based on specified values.
- Sight Blocking & Advanced Object Detection : When sight blocking is activated, objects that obstruct the Line of Sight prevent characters from seeing hidden objects. There are two distinct modes for object detection: Location-based (Simple Detection) and Surface-based (Advanced Detection).
- Dynamic Object Visibility: Dynamically reveals or conceals items and characters based on the characters’ line of sight, utilizing custom fade values(Out Of Sight and Out Of Perception) for transitions between visibility.
- Configuration with Generic Values : Executes all processes through a few generic values.
- Blueprint or C++ : No C++ knowledge required for use. Can be used with Blueprint or C++.
Additionally :
- In-Building Character and Item Management: Returns characters and items within a building on a building, floor, and room basis.
- Room Mapping : Identifies and returns adjacent/neighbor rooms and enhances the processability of the structure.
- Floor Focused Character Visibility : Characters become invisible when they move to an unfocused floor.
- Hidden Object Visibility Options : Keep objects visible or hide them when there are no characters left in the room.
- Floor Visibility Options : When there are no characters left in the building, making visible all floors or only the focused floor.
Includes the ’ Building Floor & Room Identifier Plugin’ :
- Easy Integration : Ready to use by adding it to your building actor and making a few simple settings.
- Automatic Recognition and Analysis : Automatically recognizes and analyzes the floors and rooms of buildings.
- Inter-Floor Transitions : Allows transitions between floors of the building.
- Compatibility : Compatible with both Full walls and Cutaway walls, thus meeting different design and display needs.
- Building Processability : Returns building’s modular parts such as walls, windows, and stairs at both floor and room, makes buildings processable.
- Custom Settings : The dimensions of the processing area and the building parts to be detected are defined customarily.
- Flexible Application : Different settings can be applied to different buildings, allowing for various results at the same time.
- Configuration with Generic Values : Executes all processes through a few generic values.
- Includes External Product : 450+ Modular Building Parts For Blockout & Beyond