[PLUGIN] Isometric Wall Fading & Sight-Based Advanced Object Detection System (Complete Package)

SPECIAL PRICE FOR A LIMITED TIME! ONLY $200 FOR THE FIRST MONTH!

Please watch the Showcase Video for more details about the product.

Features :

  • Multi-Character/Building : Can be applied to multiple characters and multiple buildings simultaneously.
  • Easy Integration : Ready to use by adding to your building actor and character with just a few simple settings.
  • Building Part Visibility : Makes the walls that obstruct the visibility of characters within a building isometrically invisible. It does this in three distinct ways: by isometric hiding, isometric fading, or making all walls invisible.
  • Line of Sight : Delineates the character’s field of vision. Objects within this area become visible, while those outside fades or becomes invisible based on specified values.
  • Sight Blocking & Advanced Object Detection : When sight blocking is activated, objects that obstruct the Line of Sight prevent characters from seeing hidden objects. There are two distinct modes for object detection: Location-based (Simple Detection) and Surface-based (Advanced Detection).
  • Dynamic Object Visibility: Dynamically reveals or conceals items and characters based on the characters’ line of sight, utilizing custom fade values(Out Of Sight and Out Of Perception) for transitions between visibility.
  • Configuration with Generic Values : Executes all processes through a few generic values.
  • Blueprint or C++ : No C++ knowledge required for use. Can be used with Blueprint or C++.

Additionally :

  • In-Building Character and Item Management: Returns characters and items within a building on a building, floor, and room basis.
  • Room Mapping : Identifies and returns adjacent/neighbor rooms and enhances the processability of the structure.
  • Floor Focused Character Visibility : Characters become invisible when they move to an unfocused floor.
  • Hidden Object Visibility Options : Keep objects visible or hide them when there are no characters left in the room.
  • Floor Visibility Options : When there are no characters left in the building, making visible all floors or only the focused floor.

Includes the ’ Building Floor & Room Identifier Plugin’ :

  • Easy Integration : Ready to use by adding it to your building actor and making a few simple settings.
  • Automatic Recognition and Analysis : Automatically recognizes and analyzes the floors and rooms of buildings.
  • Inter-Floor Transitions : Allows transitions between floors of the building.
  • Compatibility : Compatible with both Full walls and Cutaway walls, thus meeting different design and display needs.
  • Building Processability : Returns building’s modular parts such as walls, windows, and stairs at both floor and room, makes buildings processable.
  • Custom Settings : The dimensions of the processing area and the building parts to be detected are defined customarily.
  • Flexible Application : Different settings can be applied to different buildings, allowing for various results at the same time.
  • Configuration with Generic Values : Executes all processes through a few generic values.
  • Includes External Product : 450+ Modular Building Parts For Blockout & Beyond