I’m a Games Engineer student and currently developing a plugin. The plugin will be used through a BPFunctionLibrary.
For the plugin I’ll need an object (let’s call it Watcher), that is created on Plugin StartUpModule() and can be accessed by all classes inside my plugin module. It’s supposed to hold values like position, materials etc.
My first idea was to declare it inside my PluginModule.h and use the StartUpModule() method to create an instance of it. Since the StartUpModule() is called once, Watcher would be a Singleton as intended.
Inside my functions of the BPFunctionLibrary.cpp I’d like to have access to the Watcher object to define different behaviour based on the values inside Watcher. Since Watcher is a member variable of my PluginModule, I need a reference to it. Where do I get it?