[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

Trying to store my inventory array (array of actors) and I’m struggling with how to do this. Of course I can store them as strings in my POST, but then how do I convert the strings back to actors when I GET the data? Can anyone point me in the right direction using this plugin?

To make this work with 4.10 Do we put both folders (VaRestEditorPlugin & VaRestPlugin) in [Projectfolder]/Plugins/Source? I keep getting an error that Unreal build tool already contains a definition for VaRestPlugin

Great Plugin !

Question: can we retrieve directly compressed JSON (ex: zip format) and if yes, how ?

Bests

This is exactly what I am looking for. Thanks a bunch

This plugin is awesome, one quick question, would it work if we package to HTML5? Because that would be amazing.

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Народ, подскажите как через VaRest сохранять информацию в базу. Приведите пример. плиз(
The people, prompt as using VaRest to save the information in the database. Give an example plz((

I tray to instal this in my project but it says cant find plugin error. do this work on mac ??

etot plugin postit na server a v databazu pishet uzhe sam server na svajei staranje !!!

Does it work on Android / Mobile platform?

pyr0t0n:
Yes, it works on mobile, make sure you use percent encode if you’re on a mac and want to use where queries

You’re trying to use the windows binaries on the Mac, you need to download the source files instead and compile them on your mac

How do I fix this?

Inthe PIE I’ve tested the codes and they work. Im trying to compile everything in a Server.exe, yet I get this errors:

When generating project fileS:
Running I:/GitHub/UnrealEngine-4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“I:/Users/PF_2/Documents/Unreal Projects/Helbreath3d/Helbreath3d.uproject” -game -engine -progress
Discovering modules, targets and source code for game…
ERROR: Couldn’t find module rules file for module ‘VaRestPlugin’.

When compiling the server:
1>EXEC : error : Couldn’t find module rules file for module ‘VaRestPlugin’.
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command “I:\GitHub\UnrealEngine-4.10\Engine\Build\BatchFiles\Build.bat Helbreath3d Win64 Development “I:\Users\PF_2\Documents\Unreal Projects\Helbreath3d\Helbreath3d.uproject” -waitmutex -2015” exited with code -1.
========== Build: 0 succeeded, 1 failed, 3 up-to-date, 0 skipped ==========

Been with this issue for days. Cant find anything on the internet… I did added the settings to the Build.cs and the defaultEngine setting. (checked, double chcked, they’re fine, since I can use varest on pie…)

regards!

Firstly, great plugin…brilliant even.

I’ve been messing around with it in 4.10 so i can get a feel for it. As the 4.11 engine might be released this week (“around end of March”) will you be updating the plugin to work with it?

They will very likely update it, the question is when.

I would like to know for instance how long did it took in the past, following a new release.

Hi guys,

In case you’re getting bigger amount of data via VaRest, and it seems slow to download it, cause of the problem lies in UE’s CurlHttpManager.cpp. I’ve modified the code to fetch as much data as available from libcurl, on each tick, and created pull request.

https://github.com/EpicGames/UnrealEngine/pull/2223

Cheers,

I cant get it to build on ANY version of the engine, 4.9-4.11 both source and just the regular engines will NOT build it…donno what im doing wrong

How are you trying to build it? Where did you place VaRestPlugin folder? (into Engine? or into your project?) What are the errors? What platform are you building for? What platform are you building on? Are you using VaRest source code from GitHub or VaRest precompiled binaries?

I’ve been using VaRestPlugin since 4.7 and with each minor/major revision of engine, VaRest never caused any problems…

Is there any way to use this plugin (possibly through custom compiling), without the usage of a C++ project?

Those having trouble building plugins, I’ve done a tutorial - it’s about the UE4-OSC plugin but the first 10 minutes tells you how to (very easily) compile a plugin - no c++ required (you still need a c++ project though) - search for the osc thread.

It seems as though this got updated for 4.11 yesterday:
https://github.com//VaRest/releases

I downloaded and tried it and it still threw up an error; then I realised I was trying to use a source copy :p. Seems like a pre-built version hasn’t been uploaded yet so I guess I’ll keep checking in to see when that drops.

Thanks for the update, .

Hey guys,

Now you can get the plugin via Launcher (VaRest in Code Plugins - UE Marketplace), so there will be no binary releases on Github.