[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

Can we find some blueprint examples to interact with facebook ?

Sometimes you need to upload some data in binary form, f.e. screenshot, or log file, or any encrypted data. Now you can do it by setting “binary” content type and use of SetBinaryContent() function :slight_smile:

Unfotrunately I haven’t one, because I’ve never work with Facebook with VaRest yet. I have plans for it, but not this month.

that a nice feature, i going to need that. thanks.

I reading a bit about facebook and json last week and seems facebook limited a lot all. I will check probably more depth in the future that.

hello, I am unable to make a request of the data that I receive via JSON … Why?

I Receive return content More in Log i receive this messages…

LogJson:Warning: Field FieldTranslator was not found.
LogJson:Error: Json Value of type ‘Null’ used as a ‘String’.

CrashAngel,

Built-in JSON parser don’t support field without names, so you can’t use json with just an array without id. Just name it and it will be fine:

{ “MyArray”:

{
“VirtualFieldID”: 23,
“FieldID”: 1,
“GroupID”: 1,
“FieldName”: “LevelClassification”,
“FieldTranslator”: “Nível de Classificação”,
“FieldValue”: “Comportamento Simples”
},
{ … }
]
}

This might be a stupid question but what’s the datatype of the variable connecting from the Even BeginPlay? The “Request” variable?

i not remember how they call VA rest something, just click in “return” and promote to variable.

Click return? What exactly do you mean?

EDIT: Never mind, got it. Thanks!

Let’s say you wish to turn on a light in your scene, by reading the JSON.

Json
{
“sceneSetup”:
{
“lights”:
{
“light1”: true,
“light2”: false
}
}
}

How would I find the property “light2”? Is there a way for me to kind of “dot-through-it” as a typical .NET object navigation?

Hotfix release: https://github.com//VaRest/releases/tag/v1.1-r12

awesome. but please please please can you do either video or written tutorials on how to use this plugin?

Latest source wont build with release branch 4.10.0

Engine source builds fine when I remove the plugin source:

http://prntscr.com/9awksa

Are you adding the plugin into Engine source?

compiled fine here.

I’ll release a demo project soon.

you check the/my google problem ?

Sure, PM’ed you :wink:

works fine. thanks for taking the time to check. :slight_smile:

You’re welcome :wink:

UNFA! Thanks alot. That was half my problem.

The other part was perforce locking the client DLLs on a pull, which is was trying to rebuild (rightly so) – so hot tip if using P4, make those writable or dont put them in the repo IF building a client from source.

Cheers!