Hey,
So I’m not at Epic anymore but I’m working now at Oculus Story Studio and we are getting this plugin up and running again. I’ve made a few fixes on our internal branch and we intend to push it back to Epic once it’s in a much happier state.
In theory it does actually work with deployed projects in that you can control using the “Remote Connection Manager” from an editor instance to a remote deployed instance. I haven’t tested that recently, however, but I hope it is not a huge pain to get up and running again ![]()