PlugIn From Epic error in version 4.2

Hey,

So I’m not at Epic anymore but I’m working now at Oculus Story Studio and we are getting this plugin up and running again. I’ve made a few fixes on our internal branch and we intend to push it back to Epic once it’s in a much happier state.

In theory it does actually work with deployed projects in that you can control using the “Remote Connection Manager” from an editor instance to a remote deployed instance. I haven’t tested that recently, however, but I hope it is not a huge pain to get up and running again :slight_smile: