GKoch
(WFG)
1
Hi!
I have a plugin:
However when I try to include the .h file in a file in the main project by either using:
#include “GAS_AttributeSetBase.h”
or
#include “…/…/…/Plugins/[PLUGINNAME]/Source/[PLUGINNAME]/Public/GAS_AttributeSetBase.h”
I get the following error:
is there a correct way to include a .h file from a plugin?
GKoch
(WFG)
2
I decided to not include the .h file, and try to compile it that way, without using the plugin in the project. I am now getting the following errors:
here’s a link of the dependencies this plugin relies on:
GKoch
(WFG)
3
should anyone stumble into this problem, unkowingly as i did, here’s how you might solve it:
go to your projectGame.build.cs
You’ll see a line:
PublicDependencyModuleNames.AddRange(new string[] { “Core”, “CoreUObject”, “Engine”, “InputCore” });
simply add the name of your plugin.
PublicDependencyModuleNames.AddRange(new string[] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “YOURPLUGINNAME” });
1 Like