This feature was integrated into Engine in 4.8 preview version so I wont be updating my repo anymore!
As a programmer I must say I was kinda confused when I first tried to create my own Plugin for UE. I was told that best place to start would be a ‘BlankPlugin’ delivered with engine source.
So I copied all the files to ‘MyPlugin’ folder and renamed each file. Then I went into changing actual code in build.cs, .h and .cpp files.
It was ok at first as you could learn a lot during this copy-pasta, however, if you already knew what you’re doing, it was just a waste of time.
To speed things up I decided to create a simple plugin that would help other programmers get started with their own plugin creation - PluginCreator. It works like Project Wizard (most of the code was heavily based on it) - you choose a plugin name, set up parameters, choose a build template and click “Create” button. If everything goes well, next time you start the editor you should be able to see your new plugin on Editor’s plugin list and/or level editor’s toolbar.
Make sure to check out the video!
It was built using version 4.6.1-0+UE4.
Please keep in mind that if you’re on a different engine version you will have to rebuild your project before using this plugin!