Hi Community,
i am quite a bit familiar with ue4 c++ coding, so i need some help with this:
When i create a new c++ class for an existing plugin like that:
i get this header and this cpp file:
But i have seen another concept in a lot of plugins like that:
What is the difference? I understand most of that except that line:
(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
It is like a command for construction of objects, so far i know.
But i would like to know, why epic games are using another code.
Thanks in advance
Cheers