Plugin can't find a class when packaging

I am having a problem with a marketplace plugin, when trying to compile my game. Looks like engine doesnt find c++ class of blue man vehicle, here are some errors from the output log "

UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Script/BlueManVehiclePhysics’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Cars/BaseCarPawnBP.BaseCarPawnBP_C

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\f4xw\Perforce\gazolinen\GAZOLINE 4.27\Content\Blueprints\GazolinasBasePlayerController.uasset: [Compiler] In use pin As Base Car Pawn BP no longer exists on node Bad cast node . Please refresh node or break links to remove pin. from Source: /Game/Blueprin
ts/GazolinasBasePlayerController.GazolinasBasePlayerController

The error about connected pins, does not reflect in the editor. Usually you get red wires with this error, but it seems to be working ok in the editor. I’ve already transfered my class to a new project, but the error persists. I tried to compile with UE4.27 built from source, from editor, having Plugin in project folder and in engine folder.
What am I doing wrong?
Can you please help me solve it? thanks!

Solved : since I was using 4.26 version of the plugin, on 4.27 version, I had to edit .uplugin file to have the correct 4.27 version and it packaged.
Why is it that I always only find solution after 10 minutes of going out for help?