Hi everyone!
I want to write a plugin to control Actors through a 3rd party application. Communication should be bidirectional and low latency.
For now the idea is to have a TCP Socket send and receive Protobuf messages to communicate with the remote application.
I’m new to Unreal Engine, so I have some questions:
- Am I going in the right direction?
- Is there a cross platform wrapper for sockets that I should use?
- How to control Actors via LiveLink?
Thanks for your help!