So i have a Issue… hope anyone can Help me.
Everything with my Mesh is Working , but when i Click on “simulate” The Mesh Dissapears, I Dont know Why
Maybe anyone Please.
So i have a Issue… hope anyone can Help me.
Everything with my Mesh is Working , but when i Click on “simulate” The Mesh Dissapears, I Dont know Why
Maybe anyone Please.
Could you attach screen shots before clicking “simulate” and after clicking it or Could you please attach the assets (.fbx and .apx) which have problems?
Thanks
Yeah Here the Screenshoots,
Heres the FBX File… ://www51.zippyshare/v/79602392/file.htmlI Would uploud on Rapidshare but anything go wrong , so i uplouded here,hope its not a Problem for You
So Thanks for your Help c:
Oh, I see. The clothing mesh disappeared on 3ds , not in UE4 editor. right? I guess the Apex plug-in version would be a problem. Could you download different or the lateset version from NVidia download page and try again?
Cheers
Thanks for the Answer c:
Pleaase Anyone …
Thanks
Hmm…it’s weird. All plug-in versions have same problem? What is the version of 3ds you are using now?
2014 , yeahl really werid and a Big Problem :I
Hi ,
in my case it is now working ^^ Have you probably scaled it in 3ds , because as I said to you, it happens because of the scale, so in my case it was a blender to 3ds problem. (I used the Object-Apply-Scale button and another rigg)
Erm, I dont know how i Can Scale in …so… propbably maybe u Can explain me this in Skype… :c
You have to scale it in the 3d program where you have made the rigg, mesh,… -> so in your case C4D. But in some hours I will be online and then I will try to explain it to you
Thanks! :C
Ok we solved it, as I mentioned above the scale was the problem -> in the import settings of he had to choose centimeters ^^
Hey many thanks for sharing your insights.
But it still doesnt work for me, even if i use inches.
First the model looks fine, then i paint on the distances, but when i start the simulation the Animated Cloth Mesh appears a few meters above my actor and it is way bigger than before.
Am i still missing something?
Do you also use C4D?
yes i do. What am i doing wrong?
Have you skinned your cloth part correctly to one of your bones from the character rigg?
Have you already added a cloth collision? -> When yes, then delete it and see if it probably solves the problem (after that we can try to setup the collision properly ^^)
no i havent created one, does it do it by itself. i only painted the distances on.
Is there a way that you can probably share your asset so that I can test out some stuff? (e.g post a downloadlink or send it me over Skype/E-mail/@gmail) -> You also use centimeters in c4d? (currently I’m trying to recreate your problem ^^)