[PLUGIN] Adventure Kit

FTC responded to my question about tight spaces on the Marketplace question thread. Regarding the tight spaces, something was not working right, and it’s been fixed, an update was submitted, should be live soon.

Regarding the snapping locations (did I see you asking about this in the Marketplace question space too?) - I wonder… if you set up your character to use a key binding to allow “entering” a zone, rather than the default auto-enter, if that might work for you. FTC has a video up on how to do this, which I now have mine set up as. I didn’t like my character simply entering the zones when passing by, wanted it to be a manual thing only when wanted - nothing like grabbing a wall or a ledge as you’re running and gunning to ruin your day. Point is, having to press a key to enter a zone, requires you create “can enter” logic, which might invoke the zone to work for you, rather than snapping which seems like the zone isn’t being “entered”.

Very curious if you get ALS working properly, I’d like to do the same thing, but anticipated problems with the movement modes between the two assets, just as you’re experiencing, and decided not to take on that particular challenge. Best luck resolving it, I might do it myself if I know there’s been a success story.