[PLUGIN] Adventure Kit

It is working now but I developed my own system. I was using only a handful features from the Adventure Kit so I rather developed my own stuff, so I have a full control of things. It took me a month but it was worth it.

Having trouble with tight spaces - using even the sample character straight from the kit - the character gets stuck at the end of the zone. Thus, stuck in the zone. Can’t seem to find a way to fix this. Any ideas anyone? Anyone else having this problem?

This has been a problem with engine versions since at least 4.19, and up through 4.23.

The problem doesn’t occur with a fresh project, but after opening and closing a few times, sure enough, it starts again, more or less making it so tight spaces can’t be utilized.

Any help appreciated! Thanks.

I’ve been trying to get this to work with ALSV3 thinking it was something in that project that wasn’t working with the Adventure Kit. After trying a fresh Third Person project I’m having the same issues with the character only snapping to locations instead of using the montages, getting stuck in jump state when entering a ledge from jumping, unable to go up/down on ladder etc. Can you offer any assistance?

FTC responded to my question about tight spaces on the Marketplace question thread. Regarding the tight spaces, something was not working right, and it’s been fixed, an update was submitted, should be live soon.

Regarding the snapping locations (did I see you asking about this in the Marketplace question space too?) - I wonder… if you set up your character to use a key binding to allow “entering” a zone, rather than the default auto-enter, if that might work for you. FTC has a video up on how to do this, which I now have mine set up as. I didn’t like my character simply entering the zones when passing by, wanted it to be a manual thing only when wanted - nothing like grabbing a wall or a ledge as you’re running and gunning to ruin your day. Point is, having to press a key to enter a zone, requires you create “can enter” logic, which might invoke the zone to work for you, rather than snapping which seems like the zone isn’t being “entered”.

Very curious if you get ALS working properly, I’d like to do the same thing, but anticipated problems with the movement modes between the two assets, just as you’re experiencing, and decided not to take on that particular challenge. Best luck resolving it, I might do it myself if I know there’s been a success story.

its a phony plugin does not work for unreal

The fourteen pages of replies in this thread would indicate otherwise; would you care to back up that statement?

yes will admit I am newbie when it comes to unreal and blender but have bought a few plugin in the unreal asset store and from a newbie point of view when i bought them all was left to do was enable them and restart my engine and boom they where there ready to use on this one was told that it was some where on my computer was to look for it find it and install it was really never told where it was mind you newbie looking for a plugin that most that were bought come installed already was able to finally to get them to tell me where I should be looking to find the plugin let them know that was not really a plugin in the aspect of most asset store plugin that i bought worked but was able to use after all that

The adventure kit character doesn’t seem to have a collision with meshes that I import. When I use the same meshes in other projects it works fine. Does anyone have a clue why the collision is having trouble with the adventure kit character?

Dear community. Does this kit come with complete source code? thx!