The UE4 Adventure Kit is available for purchase on the Marketplace
The Adventure Kit includes gameplay elements and templates which can be used as a basis for a variety of games.
I am sure some of you have already noticed the creeping changes in regards to the Adventure Kit: It is no longer distributed via Sellfy, updates have become rarer and support questions take much longer to be answered, if at all.
What started as a hobby project with UDK became a successful commercial product with UE4 and for almost a year I was able to spent my working hours on it exclusively. As demand declined however I found myself in need of additional income to cover living expenses and started to take on contract work occasionally to continue work on the kit.
It’s been another year and the Adventure Kit, while still a useful tool, is no longer sustaining itself as a product. Another job has taken precedence in my life and for the past months I have been unable to continue work on the kit in a meaningful way and I am no longer able to give support in a way that is expected for this product.
The last straw in this regard was my inability to fix a rather simple yet breaking bug for the better part of a month. It forced me to re-evaluate my the stance that I have been holding: that this is a temporary down and I will pick up active development again soon. While this might still be an option in the future it is my personal opinion that customers expect a certain level of maintenance to come with the plugin that I am unable to provide.
That being said the kit will as of now officially no longer be in active development. In detail that means:
-I will continue to provide incremental updates for each new engine release to keep it working but no new features will be added.
-The price will be cut permanently to 50$ because it is after all a working software that can still be used to create games or act as a learning resource. I have had great feedback from customers and I think it still holds much value that way.
-No GitHub access for new buyers. If you have a Sellfy or Marketplace recipe prior to January 10th 2018 you can still apply. Back when the kit launched the Marketplace was still undergoing a lot of usability changes and it took long to publish updates compared to Sellfy or GitHub. As of now Updates are actually processed through the Marketplace first as it helps with verification for the different platforms. Additionally the GitHub process and interface did confuse a lot of customers in the past more than it helped them.
Thank you all for sticking with me for the two years and all the best for your future endeavors!
Getting Started: https://www.youtube.com/playlist?lis…hWhO5s0nDPyj2g
Issues / Help
https://github.com/FreetimeStudio/Adventure-Kit/issues (Registered Buyers Only)
On the Marketplace
- Flexible Movement System
The movement system of the kit includes everything a good adventure needs: Ledges, Ladders, Walls, Ceilings, Tight Spaces, Balancing Beams and Ziplines! All these movement zones can be configured to work with different types of characters and the underlying base classes allow for an easy implementation of custom behaviors.
- Item and Inventory System
Augment your character with an inventory that can hold items, weapons and equip them on the character. You can also use key items to open locks or combine them to craft something different!
- Over 70 Animations
Lots of movements, interactions and poses to bring your vision to life!
The kit’s item system includes weapon functionality and has implementations for Pistol, Machine Gun, Minigun, Bow, Sword, Boomerang, Overheating Gun and Grappling Hook.
- Game Templates
The example content comes with seven templates that you can use to create your own projects from! The templates include starter levels for a variety of games such as Zelda, Darksiders, Outlast, Mirror’s Edge, Splinter Cell and Point and Click Adventures!
- Powerful Character Actions
The action system allows characters to perform a variety of tasks. They can synch up animations of several characters, handle item equipment, interactions and combo attacks!
- Wall Walking
Create characters that move on the ceiling or around planetoids! Set a gravity direction and the character will orient itself accordingly.
- Material Based Footsteps
Utilize UE4’s physical surface system to customize how character footsteps sound.
- Full Source and GitHub access
When you buy the the kit you will get access to the GitHub repository used to develop the kit. Get updates as soon as they are committed!
Windows, Mac, Linux*, (iOS, Android, HTML5)**
- No C++ required*
The plugin is written in C++ but everything you need is exposed to Blueprints, in fact all of the example content is created exclusively with Blueprints!
- You will still need a compiler setup in case you use Linux or want to build for mobile.
** Since the kit is a plugin for UE4 it should run on all engine supported platforms, however some post fx is not compatible with the HTML5 renderer. iOS and Android should work as well, however it is not tested nor have touch controls been implemented.
This software is a plugin for the Unreal Engine 4. It does not work as a stand alone and needs version 4.10 of the engine. Currently the mechanics only work in single player. Network support is planned but does not exist as of yet. The kit contains sample assets, some of which were created by third parties. It uses starter content from Epic Games as well as sound files. All included sounds are released under the Public Domain license.
The kit has been submitted to the marketplace and has been approved, but it is now up to Epic Games to release it. I cannot say when that will happen.