To narrow it down, have you tested the original parkour character? Does that work or does it show the same error?
Other than that the fence jumping should be driven by everything after the Jump event in the character blueprint.
greetings,
FTC
To narrow it down, have you tested the original parkour character? Does that work or does it show the same error?
Other than that the fence jumping should be driven by everything after the Jump event in the character blueprint.
greetings,
FTC